Android Training: Unterschied zwischen den Versionen
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[[Kategorie:Android Training]] | [[Kategorie:Android Training]] |
Version vom 15. Dezember 2015, 23:58 Uhr
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Inhalt
<translate> Building your first app</translate> After you've installed the Android SDK, start with this class to learn the basics about Android app development.
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<translate> Supporting different devices</translate> How to build your app with alternative resources that provide an optimized user experience on multiple device form factors using a single APK.
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<translate> Managing the Activity Lifecycle</translate> How Android activities live and die and how to create a seamless user experience by implementing lifecycle callback methods.
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<translate> Building a Dynamic UI with Fragments</translate> How to build a user interface for your app that is flexible enough to present multiple UI components on large screens and a more constrained set of UI components on smaller screens—essential for building a single APK for both phones and tablets.
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<translate> Saving Data</translate> How to save data on the device, whether it's temporary files, downloaded app assets, user media, structured data, or something else.
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<translate> Interacting with Other Apps</translate> How to build a user experience that leverages other apps available on the device to perform advanced user tasks, such as capture a photo or view an address on a map.
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<translate> Working with System Permissions</translate> How to declare that your app needs access to features and resources outside of its 'sandbox', and how to request those privileges at runtime.
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<translate> Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.</translate>